Press kit
MACHBREAK
Everything here may be used to cover the game. Status: pre-alpha · internal build · friends and family. A playable build runs on a dedicated server for friends and family; there is no public playtest yet. There are no press quotes, awards or publisher to list, and nothing on this page pretends otherwise.
Boilerplate
Short (248 characters)
MACHBREAK is a competitive momentum shooter. As a Machborne operator, Glide the Vector Lattice, Burn your Mach Drive, and Break the line. Capture in BreakFlag. Outpace Helix Concord, Frontier Ascendancy, Iron Covenant and Null Collective. One rule: keep moving or die still.
About
MACHBREAK drops you into the Mach Wars as a Machborne operator running a frame — Strider, Ranger or Bulwark — across the Vector Lattice. Momentum is the weapon. Glide to build speed, Burn your Mach Drive to punch through resistance, and Break to shatter enemy lines at the Breakline. The one mode that defines the game is BreakFlag: take the enemy Core, carry it home, deny theirs, while the rival factions collide at pace. No loadout bloat. No static gunfights. Read the flow, commit the Break, and turn velocity into victory. A stranger gets it in one pass: move faster than the other team or lose the Core and the fight.
Always written as
"MACHBREAK — competitive momentum shooter." Title in capitals; universe as MACHBORNE; the lockup as MACH//BREAK. Developer: a small indie team.
Facts
| Title | MACHBREAK |
|---|---|
| Universe | MACHBORNE |
| Genre | Competitive momentum shooter (multiplayer, first-person, physics-driven) |
| Flagship mode | BreakFlag (Core capture); other modes planned |
| Frames | Strider (light), Ranger (medium), Bulwark (heavy, four bodies picked by the pack worn); Specter and Engineer tools carried as packs and deployables |
| Arsenal | Thirteen weapons, five grenades, six packs, eleven deployables; base guns with five barrel types, base radar, generators, inventory stations |
| Maps | Six: the icefield (1,060 m flag to flag), Ascent Prime, Tallow Reach, Echo Ridge, Skerry Yard, Proving Ground (260 m, a dueling arena) |
| Vehicles | One hover scout; more are the next push |
| Factions | Helix Concord, Frontier Ascendancy, Iron Covenant, Null Collective |
| Platforms | Windows; Linux dedicated servers; consoles later |
| Developer | A small indie team |
| Status | Pre-alpha: core prototype content complete, playable by friends and family on a dedicated server (Live and a public test realm) through a Windows launcher; its exit test, an 8-a-side session with humans, is the next milestone |
| Tech | Deterministic 32 ms server simulation, client prediction, lag compensation; replays hashed and verified by about 310 automated suites on every release; Windows client on Vulkan with a compatibility path; Linux dedicated servers; a Go backend with accounts, a server browser and match stats |
| Release | Not announced |
| Business model | Undecided: free-to-play or premium. Nothing gameplay-affecting is sold either way. |
| Websites | machbreak.com · machborne.com |
Logo
The mark is a chevron built from two velocity vectors; the text lockup may use slashes as the same vectors. Current files are crops from the concept board and are placeholders for final vector artwork.





Text lockup as set on this site: Orbitron 900, tracking 0.14em, slashes in velocity blue.
Palette
Sampled from the brand board and ratified for the site. Velocity blue is the only colour that means anything on machbreak.com; amber belongs to MACHBORNE and marks links into the universe; ember is reserved for the enemy side and warnings.
#070D14#0B1420#101B29#334C69#139AFC#7DCCFA#DD542C#5E4E4F#F9C466#C28040#E8EDF3#9AA6B5Typography
| Display, numerals | Orbitron 700–900 (km/h readouts, lockup, page titles) |
|---|---|
| Headings, labels | Exo 2 500–700, uppercase, wide tracking |
| Body | Inter 400–500 |
| Motif | Velocity vectors: thin diagonal lines, one heavier, rising left to right; cut corners on buttons; big tabular numerals with a small "KM/H" label |
Screenshots
Screenshots of the current development build. Usable with the label "development build". Nothing is a render, and the look is where it is.









More on the site: the Lance scope on the icefield ridge, the scout on its pad, a base gun up close and the radar towers, on the home and game pages.
Concept boards
Art direction, not gameplay. Usable with the label "concept".



Contact
Press: [email protected] (placeholder: the mailbox is not yet set up and is not monitored)
Until it is, the waitlist is the only inbound channel; the public Discord opens with the first public playtest.