MACH//BREAK

Press kit

MACHBREAK

Everything here may be used to cover the game. Status: pre-alpha · internal build · friends and family. A playable build runs on a dedicated server for friends and family; there is no public playtest yet. There are no press quotes, awards or publisher to list, and nothing on this page pretends otherwise.

Boilerplate

Short (248 characters)

MACHBREAK is a competitive momentum shooter. As a Machborne operator, Glide the Vector Lattice, Burn your Mach Drive, and Break the line. Capture in BreakFlag. Outpace Helix Concord, Frontier Ascendancy, Iron Covenant and Null Collective. One rule: keep moving or die still.

About

MACHBREAK drops you into the Mach Wars as a Machborne operator running a frame — Strider, Ranger or Bulwark — across the Vector Lattice. Momentum is the weapon. Glide to build speed, Burn your Mach Drive to punch through resistance, and Break to shatter enemy lines at the Breakline. The one mode that defines the game is BreakFlag: take the enemy Core, carry it home, deny theirs, while the rival factions collide at pace. No loadout bloat. No static gunfights. Read the flow, commit the Break, and turn velocity into victory. A stranger gets it in one pass: move faster than the other team or lose the Core and the fight.

Always written as

"MACHBREAK — competitive momentum shooter." Title in capitals; universe as MACHBORNE; the lockup as MACH//BREAK. Developer: a small indie team.

Facts

TitleMACHBREAK
UniverseMACHBORNE
GenreCompetitive momentum shooter (multiplayer, first-person, physics-driven)
Flagship modeBreakFlag (Core capture); other modes planned
FramesStrider (light), Ranger (medium), Bulwark (heavy, four bodies picked by the pack worn); Specter and Engineer tools carried as packs and deployables
ArsenalThirteen weapons, five grenades, six packs, eleven deployables; base guns with five barrel types, base radar, generators, inventory stations
MapsSix: the icefield (1,060 m flag to flag), Ascent Prime, Tallow Reach, Echo Ridge, Skerry Yard, Proving Ground (260 m, a dueling arena)
VehiclesOne hover scout; more are the next push
FactionsHelix Concord, Frontier Ascendancy, Iron Covenant, Null Collective
PlatformsWindows; Linux dedicated servers; consoles later
DeveloperA small indie team
StatusPre-alpha: core prototype content complete, playable by friends and family on a dedicated server (Live and a public test realm) through a Windows launcher; its exit test, an 8-a-side session with humans, is the next milestone
TechDeterministic 32 ms server simulation, client prediction, lag compensation; replays hashed and verified by about 310 automated suites on every release; Windows client on Vulkan with a compatibility path; Linux dedicated servers; a Go backend with accounts, a server browser and match stats
ReleaseNot announced
Business modelUndecided: free-to-play or premium. Nothing gameplay-affecting is sold either way.
Websitesmachbreak.com · machborne.com

Logo

The mark is a chevron built from two velocity vectors; the text lockup may use slashes as the same vectors. Current files are crops from the concept board and are placeholders for final vector artwork.

MACHBREAK lockup on dark
ConceptLockup, dark
MACHBREAK lockup on light
ConceptLockup, light
MACHBREAK mark, chrome chevron on dark
ConceptMark, dark
MACHBREAK mark, navy chevron on light
ConceptMark, light
MACHBORNE mark, amber ring and streak
ConceptMACHBORNE mark (universe)
MACH//BREAK
MACH//BREAK

Text lockup as set on this site: Orbitron 900, tracking 0.14em, slashes in velocity blue.

Palette

Sampled from the brand board and ratified for the site. Velocity blue is the only colour that means anything on machbreak.com; amber belongs to MACHBORNE and marks links into the universe; ember is reserved for the enemy side and warnings.

Void#070D14
Deck#0B1420
Panel#101B29
Deep slate#334C69
Velocity blue#139AFC
Velocity light#7DCCFA
Ember#DD542C
Warm grey#5E4E4F
MACHBORNE amber#F9C466
MACHBORNE bronze#C28040
Ink#E8EDF3
Ink 2#9AA6B5

Typography

Display, numeralsOrbitron 700–900 (km/h readouts, lockup, page titles)
Headings, labelsExo 2 500–700, uppercase, wide tracking
BodyInter 400–500
MotifVelocity vectors: thin diagonal lines, one heavier, rising left to right; cut corners on buttons; big tabular numerals with a small "KM/H" label

Screenshots

Screenshots of the current development build. Usable with the label "development build". Nothing is a render, and the look is where it is.

Development build: first-person on Ascent Prime, Impulse Launcher in hand, mountains ahead and a ringed planet over the ridge
Development buildAscent Prime, first person
Development build: a frame sprinting across the icefield, the big map
Development buildThe icefield, at a run
Development build: the Tallow Reach vista with a base on the ridge ahead
Development buildTallow Reach, a base ahead
Development build: inside a Skerry Yard flag room, looking out past the Core's light at the aurora
Development buildSkerry Yard, the flag room
Development build: night under the aurora, a Spotter's aim solution painted on the enemy base for the Gravity Mortar
Development buildNight, a Spotter's paint for the mortar
Development build: piloting the hover scout, the vehicle HUD up
Development buildThe hover scout, from the seat
Development build: a base seen from the field, its base guns on the approach and the radar on the ring
Development buildA base and its gun network
Development build: the five base gun barrels side by side: PD, Cannon, Flak, Mortar, Seeker
Development buildThe five base gun barrels
Development build: the Strider, Ranger and Bulwark side by side in the studio lineup, blue team
Development buildStrider, Ranger, Bulwark

More on the site: the Lance scope on the icefield ridge, the scout on its pad, a base gun up close and the radar towers, on the home and game pages.

Concept boards

Art direction, not gameplay. Usable with the label "concept".

MACHBREAK key art
ConceptKey art
Concept line-up of the three frames: Strider, Ranger, Bulwark
ConceptStrider, Ranger, Bulwark, as drawn
Concept of a full base: sensor array, vehicle bay, generator, Core Station and inventory station
ConceptA base and its modules

Contact

Press: [email protected] (placeholder: the mailbox is not yet set up and is not monitored)

Until it is, the waitlist is the only inbound channel; the public Discord opens with the first public playtest.